Scrum Card Game Online works on a voucher-based model, a subscription that stops automatically after its period ends.
You have one-day, one-week, one-month, and one-year vouchers. You can renew the same voucher for a new period or buy another type later.
Any active voucher gives you access to the whole app without limits.
In My account/subscriptions, you can activate and pause automatic payment.
You can control your voucher renewal on your own.
Also, you can buy another voucher anytime later – all you need is at least one active voucher.
Yes, you can pause your active voucher and save it for later!
In My account/subscriptions, you can activate and pause automatic payment.
You can control your voucher use and renewal on your own.
Also, you can buy another voucher anytime later – all you need is at least one active voucher.
The whole play is usually 60 minutes on average.
The simulation aimed for 3 rounds (Sprints). If you are short in time, you could play 2 rounds.
I usually explain the Scrum method before or assume they already know it. I.e. it is not included in this time.
The first round goes slowly as people learn rules. I recommend adding rules one by one. You’ve probably read the ScrumCardGame rules, but in a short, I do like this:
– First, give the backlog only (Story cards). All the other cards, dice and etc don’t show for now
– Explain what priorities mean, and the estimate is given
– Ask to plan their first sprint – “how much do you feel you can finish in a 3-day round?”. The team should announce stories they believe they can finish and the total sum of estimates for the future debrief.
– When planning is done, I give them dice and explain it will be their effective hours per day.
– Plus I give Chance set (Events/Problems/Solutions shuffled together).
And this makes people understand the rules by doing, rather than forgetting immediately.
You could discuss every situation and coach group through each decision. The game will go slowly then. That could be a strategy if you have only one team.
Or you could do one big debriefing at the end. This is good when you run several groups in parallel.
Again, the average time is around one hour. You can do in 30 minutes when needed, or you could have another 1.5 hours debrief explained Scrum through the cases they have had in the game.
Yes, we don’t have any restrictions so far. As a Scrum trainer, you may benefit from using ScrumCardGame on Desktop and also Tablet or mobile devices.
Answer:
Each Problem is just a case of possible situations that I’ve seen in real life with teams I was coaching and working with. So, as in real life, each problem may have more than one solution.
The main criteria – ask the group: “In your real work, would you apply such Solution to this kind of Problem?”. If the group could come up with an example or idea of how to apply this Solution – this is probably the right solution 😉
Technically, by game design, each Problem may be solved with more than one Solution or Event card.
The team decides how many tasks each player and the team as a whole should complete. Priority of the tasks is the team’s decision, too.
Tasks will be automatically transferred to the Done status when there are no Problems without a Solution — or when there are zero hours to complete the Story left.
Play unlimited scenarios with your team. Repeat Simulation every week to integrate Scrum practices into your work and learn to apply them.
The team can debrief and calculate the number of Stories, completed in the Sprint, compared to the previous estimation via virtual conferencing tools. Choose virtual conferencing tools you & your team prefer (Skype, Zoom, Google Meet, etc.)